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sehto-gym-circuit

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The Sehto gym circuit is rigged.

Specifically, it's rigged against the people taking it, and, a bit like the Kobayashi Maru test in Star Trek, you're not going to win it. The entire idea of the gyms on the way to the last one is to discourage people from even trying to get all the way through, and then they're mopped up by Legendaries and then they're in trouble.

Why would anyone want to play Sehto if they're going to lose? Because losing is entertaining. …for the players. Not for the characters. :3 You're invited to compare this to Call of Cthulhu's appeal.

Order

The Sehto gym circuit does not inherently demand any particular order (other than Taqnateh by necessity being the last and denying anyone battle trying to tackle it first). Nonetheless, it is commonly traversed as follows:

#1: Njoty: Path Badge

Njoty's pokégym exists to weed out the people who would be weirded out by a regular pokébattle if they saw it unfold in earnest. As such, it has no particular lesson in mind for the Sehto-aspiring I want to be the very best pokétrainer, other than “Yep, so, pokémon battling. This is how it goes. Sure you want to do that? Well, okay, have fun.

It's the only pokégym traditionally simply passed on from generation to generation, but that doesn't stop the gymleaders from equally traditionally having better things to do than battling. Like all gymleaders, they're aware what the gym circuit eventually leads up to. So far, none of them have cared to be outraged one bit, it's quite far removed from their point on the map and circuit, after all.

The Path Badge is a metallic, stylised dragonfly pin, its tail bent to the left only to end in a wicked scorpion's stinger. It's intricately crafted - a small work of art - even if the colour itself is entirely unexciting, almost dull.

#2: Nahla City: Dust Badge

Nahla City's pokégym is where it gets serious. If you've ever found yourself asking why rock pokémon don't just crush the life out of other pokémon and call it a day during battles given their immense weight and sturdiness, this pokégym's answer to that is “What do you mean? That's exactly what they do.

In short, expect to lose a pokémon here, unless you already know the lesson it exists to teach you, which is that pokémon battles occasionally result in dead pokeymans. Alternatively, learn to withdraw your fainted pokémon from the battlefield very quickly to avoid more grinding to a pulp than is absolutely necessary to win the fight.

If you're still serious about doing the gym circuit after this point, you are commonly considered insane and fair game for what you're setting yourself up for.

The Dust Badge's description is… somewhere. I suppose that makes this a TODO.

#3: Nightclaw: Glint Badge

Nightclaw's pokégym is comparatively tame, but exists to teach you that the environment can and will be rigged against you. Specifically, fighting for the Glint badge is done in complete darkness. Whether or not lightbringing moves like Flash can be used, or whether they're banned and constitute a battle loss, is plotline-specific.

#4: Pyu Ivvi: Feather Badge

#5: Ehqaj City: Haze Badge

The Haze Badge's shape is that of a stylised leaf in a mildly unnatural, but rich green, with a highly reflective low sphere set into its center, its hue lost somewhere between transparency and blue, like a large, elaborate raindrop captured and frozen in time.

#6: Kzye City: Pyre Badge

The Pyre Badge is shaped like a stylised corona of a sun with a circular cut-out where the moon would be during a solar eclipse, with an equally stylised lightning bolt spinning around its attached axis within.

#7: Vale: Vale Badge

#8: Taqnateh: Astral Badge

sehto-gym-circuit.1354213096.txt.gz · Last modified: 2017/11/18 21:34 (external edit)