place:nightclaw
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- | The largest city on [[:Sehto]] by far, **Nightclaw** is a coastal city that truly deserves calling itself ' | + | The largest city on [[:Sehto]] by far, **Nightclaw** is a coastal city that truly deserves calling itself ' |
- | Having everything in common with cities as we understand it out of character, the only thing of note is | + | |
- | the lack of skyscrapers - Nightclaw has always grown like a moss across the landscape, and the only | + | |
- | building towering across the rest is their ' | + | |
- | pokémon gym of the city. Approximately eighty thousand people live here. | + | |
- | ===== Descriptions from Sessios | + | ===== Districts |
- | Collected from [[plot: | + | Nightclaw is probably the only Sehtoan settlement large enough to be segmented into districts. There are five of them altogether, formally simply named by the cardinal direction they occupy: //North//, //West//, // |
- | Nightclaw is like a strange, multi-facetted gem sat into Sehto' | + | Of these, some disticts have different colloquial names to avoid the blandness of the formal ones. //East// is also known as //Helix Shrine// or //Coast//, and widely considered by people from outside |
- | that gave it its name. From the highest platform | + | |
- | melody of light, subtle, | + | |
- | It had been day when they got here, the sun casting its light onto a landscape of glass and steel that | + | Of the districts, only //Valcee Suburbs// can claim to have originated |
- | initially looked uninspiring and uninspired. But as dusk crept in noticably from Vereheq | + | |
- | traveller' | + | |
- | mesmerising from below already. And this tower, functioning | + | |
- | excellent place for looking down at the artwork below. | + | |
- | Of course, it's bizarre in it's own right. It's a helix, winding up into the night sky, with a segment | + | ===== Subculture ===== |
- | of a double-helix at mid-height, that second helixoid - arcing across the distance of 180 degrees, | + | |
- | center pointing straight out towards the sea - pulsing with light. A lighthouse. | + | |
- | The top platform | + | The Nightclaw cultural landscape |
- | levitation. There' | + | |
- | platform, making this a nice meeting place at night. | + | |
- | Conveniently, | + | ==== Helix Shrine (East) Subculture ==== |
- | Helix Tower, at its height looking less like a building and more like an exotic plant made of ivory, | + | |
- | having structured walls spreading out like tendrils and leaves towards their end, peeling back from | + | |
- | the main helix in fake organic ways. Ah, yes, the Glint Badge. When they' | + | |
- | they should probably head back down and organise themselves that one. | + | |
- | The inside of the helix is full of modern art that they' | + | A typical Helician |
- | a conveyor belt like escalator leading all the way down. It takes its time, but there is no elevator | + | |
- | to speed things up. The Helix Tower is primarily pokégym and lighthouse, after all - and beyond that, | + | |
- | mainly a work a art. An escalator would simply not fit. | + | |
- | [There is a] strange vertical cut in the inner shell of the bottom of the helix - the entrance | + | They' |
- | the pokégym, like a black slash across those smooth ivory walls. | + | |
- | And it isn' | + | As such, stemming from the combination of factors, not to beat around the bush, Helicians are known for a xenophobic bend. Anyone not part of their extended social circle is met with doubt and mistrust. Violence, however, is practically unheard of - the way //Helix Shrine// deals with troublemakers is to excise them from society, and it's quite harrowing to see how effectively people can be marginalised by a group in as minimal agreement as Nightclaw inhabitants. |
- | into - the sparse light filtering | + | |
- | walls any more palpable. It's like a huge, inky void. | + | Helicians value their individuality. Peer pressure, despite the social fabric, is almost unheard of, outside of the ' |
+ | |||
+ | It's safe to say that Helicians consider themselves better people than those of the more rural areas of Sehto (and a little bit better than the rest of Nightclaw), though - so far - the attitude | ||
+ | |||
+ | In short, strangers can expect little help from Helicians, short of being victim of some form of assault - civil courage is wide-spread enough that such a thing would prompt a heroic response. Lying in the street dying of starvation, however, is unlikely to prompt much empathy. | ||
+ | |||
+ | ==== Valcee Suburbs (North) Subculture ==== | ||
+ | |||
+ | The Valcee people take themselves considerably less seriously than the Helicians do, but inherit many of their traits. Specifically, | ||
+ | |||
+ | ==== West Subculture ==== | ||
+ | |||
+ | The west of Nightclaw is even more fragmented, culturally, than Nightclaw as a whole, owing to its history as the focus of Nightclaw' | ||
+ | |||
+ | One thing is for sure, though: Western Nightclaw is the most battle-prone pokémon trainer friendly area of Sehto, owing to its (small but nonetheless significant) population of Johto and Kanto immigrants. | ||
+ | |||
+ | ==== Southwest Subculture ==== | ||
+ | |||
+ | The south-west of Nightclaw can be said to have a bitter but passive rivalry with the //Helix Shrine// and despite considering them rather kooky is prone to much of the same trappings, most notably the xenophobic/ | ||
+ | |||
+ | The Southwesteners are prone not to help any strangers less out of advertised mistrust and simply out of // | ||
+ | |||
+ | ==== South Subculture ==== | ||
+ | |||
+ | Much of the south of Nightclaw possesses a stubborn pride and want to disassociate with the rest of Nightclaw, considering themselves quite a different people. Unsurprisingly, | ||
+ | |||
+ | They' | ||
+ | |||
+ | ===== Political landscape ===== | ||
+ | |||
+ | Nightclaw is one of the few places in Sehto that are large enough to be said to have a political landscape. The [[place: | ||
+ | |||
+ | ===== Charity ===== | ||
+ | |||
+ | Charity in the classical sense is effectively absent from Nightclaw. The //Valcee Suburbs// have a slight presence of social charities, but the rest of Nightclaw bases their kindness entirely on personal bonds. The fact that they have many of those and they don't commonly fall apart at the drop of a hat makes for an effective social web... for those that are in it. Strangers need to settle and //work// to actually be accepted into the culture, which hinges regrettably on the fact that work is not easily found in Nightclaw unless you're actually a part of the culture. Fortunately, | ||
+ | |||
+ | ===== Descriptions from Sessions ===== | ||
+ | |||
+ | Collected from [[plot: | ||
- | As the other three enter, hovering near the door, peering | + | Nightclaw is like a strange, multi-facetted gem sat into Sehto' |
- | far from them. It' | + | |
- | tip of the cone grows from the ground, [emitting | + | |
- | The arena was huge, that much was clear - but that had left little place for the area of residence | + | It had been day when they got here, the sun casting its light onto a landscape |
- | the background, and it was a strange, crescent-shaped area, mostly spartanically designed, with the | + | |
- | coolness of the city. Fortunately, | + | |
- | in darkness in her spare time, so there was at least //some// shred of normality there... | + | |
- | Nikki' | + | Nikki' |
- | best and devoid of life at worst. Still, the prospect of potential pokémon made for at least | + | |
- | something of an allure... and the beach with its black, jagged rocks and thinnest strips of white | + | |
- | sand had its own allure, so perhaps Nikki was going to head there today. | + | |
- | The rocks are //huge//, nothing like one would expect boulders worn by the endless gnawing of the sea | + | The rocks are //huge//, nothing like one would expect boulders worn by the endless gnawing of the sea to look like, like massive shards of some godly, black vase, scattered across the white sand, nearly completely obscuring it. It's awkward to walk along these slopes, their expanse mindbogglingly unusual, though not grotesque. The wind tugs at their clothes, but it's merely a stiff breeze, and while the sun's not out on this cloudy day, the temperature is certainly bearable. |
- | to look like, like massive shards of some godly, black vase, scattered across the white sand, nearly | + | |
- | completely obscuring it. It's awkward to walk along these slopes, their expanse mindbogglingly | + | |
- | unusual, though not grotesque. The wind tugs at their clothes, but it's merely a stiff breeze, and | + | |
- | while the sun's not out on this cloudy day, the temperature is certainly bearable. | + | |
- | And, of course, Flash lights up the room [in the pokégym], exploding through the darkness and forcing | + | {{tag>[comprehensive]}} |
- | it aside - and reveals a strange, but fortunately mostly simple room, tiled, with some of the same | + | |
- | padded... so that's why the jumps had been so silent. More interesting are the platforms suspended | + | |
- | from the ceiling, at size of one tile each, one square metre each, at different elevations, all | + | |
- | softened, too. Even without the benefit of quiet landings making locating impossible, this setup | + | |
- | was... different. | + |
place/nightclaw.1353911626.txt.gz · Last modified: 2017/11/18 21:34 (external edit)