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place:nightclaw

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The largest city on Sehto by far, Nightclaw is a coastal city that truly deserves calling itself 'city'. Having everything in common with cities as we understand it out of character, the only thing of note is the lack of skyscrapers - Nightclaw has always grown like a moss across the landscape, and the only building towering across the rest is their 'lighthouse', the Helix tower, at which's base is the pokémon gym of the city. Approximately eighty thousand people live here.

Descriptions from Sessios

Collected from Arsaga:

Nightclaw is like a strange, multi-facetted gem sat into Sehto's landscape, at least during the nighttime that gave it its name. From the highest platform of the seashore tower, it pulsates quietly below, like a melody of light, subtle, in waves, like the iridescence of sea shells.

It had been day when they got here, the sun casting its light onto a landscape of glass and steel that initially looked uninspiring and uninspired. But as dusk crept in noticably from Vereheq - or so our traveller's new theory, or rather, superstition - the city came to life with a light that seemed almost mesmerising from below already. And this tower, functioning as so many things at once, has proven an excellent place for looking down at the artwork below.

Of course, it's bizarre in it's own right. It's a helix, winding up into the night sky, with a segment of a double-helix at mid-height, that second helixoid - arcing across the distance of 180 degrees, center pointing straight out towards the sea - pulsing with light. A lighthouse.

The top platform is technically open to the wind, except for a shallow but domed glass roof, held up by levitation. There's a café in the helix near the platform, and small tables and chairs are up on the platform, making this a nice meeting place at night.

Conveniently, the pokécenter is just beside the pokégym - latter which is set into the foot of the Helix Tower, at its height looking less like a building and more like an exotic plant made of ivory, having structured walls spreading out like tendrils and leaves towards their end, peeling back from the main helix in fake organic ways. Ah, yes, the Glint Badge. When they're done staring at the city, they should probably head back down and organise themselves that one.

The inside of the helix is full of modern art that they've seen much of on their way up, as well as a conveyor belt like escalator leading all the way down. It takes its time, but there is no elevator to speed things up. The Helix Tower is primarily pokégym and lighthouse, after all - and beyond that, mainly a work a art. An escalator would simply not fit.

[There is a] strange vertical cut in the inner shell of the bottom of the helix - the entrance to the pokégym, like a black slash across those smooth ivory walls.

And it isn't just dark in here - it's pitch black. It's nothing one particularly wants to enter further into - the sparse light filtering in from the Helix does nothing to make the texture of the ground or walls any more palpable. It's like a huge, inky void.

As the other three enter, hovering near the door, peering into the darkness, a sudden light spawns not far from them. It's a spherical ball, set upon something conical, like a torch, except that the bottom tip of the cone grows from the ground, [emitting a warm glow].

The arena was huge, that much was clear - but that had left little place for the area of residence in the background, and it was a strange, crescent-shaped area, mostly spartanically designed, with the coolness of the city. Fortunately, though the light there is mostly dim, Naomi doesn't seem to live in darkness in her spare time, so there was at least some shred of normality there…

Nikki'd been quick to ask Naomi about wildlife in the area - but apparently, the beach is bleak at best and devoid of life at worst. Still, the prospect of potential pokémon made for at least something of an allure… and the beach with its black, jagged rocks and thinnest strips of white sand had its own allure, so perhaps Nikki was going to head there today.

The rocks are huge, nothing like one would expect boulders worn by the endless gnawing of the sea to look like, like massive shards of some godly, black vase, scattered across the white sand, nearly completely obscuring it. It's awkward to walk along these slopes, their expanse mindbogglingly unusual, though not grotesque. The wind tugs at their clothes, but it's merely a stiff breeze, and while the sun's not out on this cloudy day, the temperature is certainly bearable.

And, of course, Flash lights up the room [in the pokégym], exploding through the darkness and forcing it aside - and reveals a strange, but fortunately mostly simple room, tiled, with some of the same padded… so that's why the jumps had been so silent. More interesting are the platforms suspended from the ceiling, at size of one tile each, one square metre each, at different elevations, all softened, too. Even without the benefit of quiet landings making locating impossible, this setup was… different.

place/nightclaw.1353911626.txt.gz · Last modified: 2017/11/18 21:34 (external edit)