Table of Contents

Togi is a forest settlement in the murky depths of the wildlife between Kethi and Njoty - the town is set mostly in the trees for the sake of catching light of the sun, and is accordingly sparsely populated, as it is quite an effort. The inhabitants of Togi tend to be rather self-sufficient, and the town is made up of rag-tag individualists with strong agendas. Despite this, Togi is friendly to visitors, though it rarely receives any. A handful of families have permanently settled here.

It is Sehto's smallest settlement after Taqnateh. It has neither a PokéMart or PokéGym, though it does have a PokéCenter. Despite the fact it's a tiny town where everyone knows each other, the quality of technology is comparable to Njoty's rather than Kethi City's, and their PokéCenter is nothing to sneeze at.

The route from Njoty to Togi is a forested morass that's easy to get lost in, with the path to Kethi City in turn a hazardous footpath requiring hardy hiking boots to traverse safely.

Subculture

The Togi subculture is just shy of non-existent, in that the inhabitants would have difficulty agreeing on much of anything other than the standard Sehtoan ethical practises. That results in some commonality in and of itself, however, and Togians tend to consider their settlement something of a safe haven for eccentrics. Of course, the strife in the settlement (however 'normal') makes for a strained backdrop for those in puberty or young adults, and so it's considered customary for Togians to adventure out of Togi at some point in their life and taste the other cultures they're bound to dislike the blandness of.

From a Togian perspective, they would consider their 'community' peaceful - and by some definitions, it certainly is. It's been decades since any notable crime. Furthermore, actual shouting at each other isn't customary; Togi animosities tend to be far more coldly delivered, invisible to outside observers when - as is common - rendered as mutual avoidance.

Despite its small size, its subculture has made Togi quite famous around Sehto. Usually not having to deal with them, the rest of Sehto simply amuse themselves about the town in abstract - and actually encountering someone from Togi tends to result in flustered reactions.

There are two kinds of personalities that manage to thrive in Togi: The headstrong, stubborn, domineering sort, predominant in the culture - or the notoriously but genuinely apologetic. Anyone with a predisposition to feel outright victimised is likely to be run out of Togi at first opportunity (however non-violently), as are the hypocritical or the indecisive.

One thing is certain about Togi inhabitants: Each and every one of them is proud of their independence (however patently imagined it may be, given that Togi certainly thrives in large part out of the mutual help people supply each other).

Characters from Togi

Descriptions from Sessions

Collected from Arsaga:

Togi has certain qualities that make its immediate association after Njoty being 'polar opposite'. Not only is it much smaller, of course, but it's set up in the tree tops, with rope and wood ladders leading up to the same - and it's immediately clear why. If the town were any further down, it would be in near-constant darkness - the forest here is dense. Still, the opposites end there - Togi is at least as modern as Njoty, it's houses resembling high-tech pods more than backyard treehouses.

Most of the ladders seem to have been hauled up for the fast approaching night.

Collected from the public run:

The path to Togi, cutting eastwards into Sehto's interior, is a dust trail really only made for travel on foot - bikes would probably get caught on bushes too frequently even if driven by skilled drivers. The landscape slowly morphs from dry, spikey shrubs of pale hues to deeper greens, by now scattered with low trees, with the promise of larger trees and the familiar forest of Togi ahead of them, sloping up gently as a distant carpet of green, the vague outlines of the central crater just visible in the bleaching sunlight.

The early evening has brought with it a raincloud from the south, drenching the green, leafy world of Togi's settlement into a darker, richer shade still. The brief cascade of rain just missed them - it's currently drumming lazily against the windows of the pokémon center. Interestingly enough, all of Togi seems to be set in the trees - though the buildings, small as they may be to suit this lifestyle, lose nothing of their modern appearance.

Only the wooden platforms surrounding them as an arbitrary extension of their floors to the outside seems a bit out of place. The roof of the pokécenter is in part made of glass - and aside from a few stray branches and leaves, the clouded sky is visible, spattering the firmament with blotches of grey smears.

The computer screen near the counter flickers as the brightest source of light for a moment - before neon tubes fill with luminance as the person currently in charge hits the respective switch, only to hits the respective switch, only to straighten and peer in respectful silence at the newcomers.

The silence is broken by the lanky male behind the counter, dressed casually. “Can I help you?” It's addressing Krystal and Eli primarily, tone pleasant, unintrusive, and not even overly concerned.

And then she's at the start of the long rope-supported wood-plank bridge spanning the distance between Togi's south and center […]

Devi glances across at Constantin with a sliver of incredulousness tugging at her features. Right hand clasped loosely against a pole at this end of the bridge, she glances across in an idly disbelieving grimace. Her gaze slides across to Krystal, bearing much the same expression. Not bothering to raise her voice for Constantin's sake, but not hiding her words, either, she observes: “It's a bridge. It's not built for battling.”

It's said matter-of-factly, implying one might have to be stupid to want to bring out pokémon for a fight between the taut ropes. Evidently the concept is crazy enough that she doesn't even bother to feel intimidated - and a moment later, she's sliding past Krystal, onto the bridge, demeanour suggesting 'Do you mind?', obviously with intent to simply walk along it.

The ground beneath Devi lurches, causing her eyes to widen abruptly; moments later, her shape, driven by instinct, has twisted sideways, fingers snapping out and curling to grip with enough strength to whiten her knuckles onto the rope beside her, even as the angle of wood beneath her tilts too far to support her, her shape sagging, arms sliding to wrap around that still-taut rope.

Noisily, individual planks detach and clatter against the fairly hard ground beneath, distance gut-wrenching, sound soft but so very much at the forefront of their conscious minds.