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  1. Bloodmagnet [Blood]
  2. Coagulation [Blood]
  3. Entropy [Blood]
  4. Iceotope [Blood]
  5. Ichor [Blood]
  6. Supernova [Light]
  7. Lightray [Light]
  8. HM01: Cut
  9. HM02: Strength
  10. HM03: Fly
  11. HM04: Surf
  12. HM05: Flash
  13. HM06: Whirlpool
  14. HM07: Waterfall
  15. HM08: Dig
  16. HM09: Rock Smash
  17. HM10: Headbutt
  18. HM11: Bubble
  19. HM12: Teleport

Bloodmagnet

Type: Blood

PP: 25

Power: Varies

Accuracy: 100%

Description: (See Crinyx info page)

Coagulation

Type: Blood

PP: 10

Power: 1HKO

Accuracy: 30%

Description: Causes all blood within the foe to spontaneously clot.

Entropy

Type: Blood

PP: 5

Power: 75

Accuracy: 70%

Description: Heats the blood in the body to beyond tolerable values.

Iceotope

Type: Blood

PP: 10

Power: 30

Accuracy: 90%

Description: Cools the blood in the body, making the foe more sluggish.

Ichor

Type: Blood

PP: 20

Power: -50

Accuracy: 100%

Description: Heals the recipient.

Supernova

Type: Light

PP: 5

Power: 90

Accuracy: 90%

Description: Emits a strong, area-filling burst of light, radiating outwards from every point of the user.

Lightray

Type: Light

PP: 35

Power: 40

Accuracy: 100%

Description: The beam attack of the Light type.

Flash

Type: Light

Flash isn't new, but it is re-designated to type light in Sehto.

Bubble

Type: Psychic

PP: 10

Power: -

Accuracy: 50%

Description: Works like Protect, but doesn't become less likely over time. Outside of battle, is the equivalent of Gen III's "Dive".