User Tools

Site Tools


place:vereheq-ruins

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
place:vereheq-ruins [2012/12/16 14:20] pinkgothicplace:vereheq-ruins [2017/11/18 21:34] (current) – external edit 127.0.0.1
Line 1: Line 1:
-{{ :place:vereheq.png?direct&200|}}+{{ :place:vereheq.png?200|}}
 The **Vereheq Ruins** (//veh-reh-eck//) are the ruined remnants of a city east of [[place:Njoty]], west of [[place:Nahla City]] and [[place:Nightclaw]]. The **Vereheq Ruins** (//veh-reh-eck//) are the ruined remnants of a city east of [[place:Njoty]], west of [[place:Nahla City]] and [[place:Nightclaw]].
  
 The ruins have an ominous air, given everything seems to have eroded far more than would be normal for the timespan its allegedly been here (the early 1900s) - and it seems to constantly attract mists, even during midday, when one would presume the sunlight to keep it away. At day, it thus always seems like dusk within, and at night, the light of the stars does not pierce through. The ruins have an ominous air, given everything seems to have eroded far more than would be normal for the timespan its allegedly been here (the early 1900s) - and it seems to constantly attract mists, even during midday, when one would presume the sunlight to keep it away. At day, it thus always seems like dusk within, and at night, the light of the stars does not pierce through.
  
-[[pokemon:Solalon]] resides here.+[[pokemon:Solalon]] resides here. He's not territorial, but will engage anyone who he believes to be following him, and deal with them with [[:Legendaries|legendary]] precision (albeit usually non-lethally, as he's not a fan of undue harm; he might even set them down at the edge of Vereheq that they seemed to be travelling toward, letting them wake up there).
  
 ===== Reputation and Genuine Hazards ===== ===== Reputation and Genuine Hazards =====
Line 15: Line 15:
  
 The sky is no help here, of course, and the landscape, while very varied and providing plenty land marks, is naturally starkly unfamiliar to any travellers. Compasses and GPS can help, though electronic gadgets can suffer from the extremely high humidity, and compasses can occasionally be confused by Magnemites in the area. The sky is no help here, of course, and the landscape, while very varied and providing plenty land marks, is naturally starkly unfamiliar to any travellers. Compasses and GPS can help, though electronic gadgets can suffer from the extremely high humidity, and compasses can occasionally be confused by Magnemites in the area.
 +
 +The mists have a reputation for being responsible for the erosion and so there's a rather pervasive belief that they may be partly acidic or metaphysically guided to eat at whatever inanimate object resides within it. As such, the idea of //spending a night// in Vereheq is a component of many horror stories, and provokes mental images of skeletal remains. (Obviously, the mist has no such powers.)
  
 Genuinely staying on the main path usually makes for safe travelling. Genuinely staying on the main path usually makes for safe travelling.
 +
 +===== History =====
 +
 +Vereheq's history is dubious. It's plainly apparent that it's some sort of blast zone, but whether it's considered the result of a weapon test, a scientific experiment gone wrong, the intervention of aliens, or a supernatural phenomenon varies greatly from Sehto subculture to subculture.
 +
 +[[character:Jagdish Tsukinaka]] believes himself responsible for it - not that he says as much to anyone, also due to his inability to comprehend how that could have even transpired, but he certainly //was// in Vereheq at the time of its destruction and quite near if not precisely in the epicentre. Whether he really is the cause or not, it's made him very wary about using his less documented powers and equally wary of emotions threatening to overwhelm him - he'll look for the safest possible outlet for them to prevent 'another accident'.
 +
 +(The real cause for Vereheq's state is welcome to vary from Sehto run to Sehto run. There is no strict canonical answer. For example, [[pokémon:Vendetta]] could just as easily play a role in its destruction.)
  
 ===== Descriptions from Sessions ===== ===== Descriptions from Sessions =====
Line 32: Line 42:
 For Basilisk, the world faded from the battle scene to a desolate landscape wedged between large, jagged rocks, chunks knocked out of them for the construction of a broad, flat, slightly gravel-littered, light-coloured road between them, winding toward an ominous seeming mist. For Basilisk, the world faded from the battle scene to a desolate landscape wedged between large, jagged rocks, chunks knocked out of them for the construction of a broad, flat, slightly gravel-littered, light-coloured road between them, winding toward an ominous seeming mist.
  
-{{tag>[comprehensive]}}+{{tag>[complete]}}
place/vereheq-ruins.1355667610.txt.gz · Last modified: 2017/11/18 21:34 (external edit)