place:vereheq-ruins
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place:vereheq-ruins [2012/11/25 23:03] – pinkgothic | place:vereheq-ruins [2017/11/18 21:34] (current) – external edit 127.0.0.1 | ||
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- | The **Vereheq Ruins** (// | + | {{ : |
- | seems to have eroded far more than would be normal for the timespan its allegedly been here - and it | + | The **Vereheq Ruins** (// |
- | seems to constantly attract mists, even during midday, when one would presume the sunlight to keep it | + | |
- | away. At day, it thus always seems like dusk within, and at night, the light of the stars does not | + | |
- | pierce through. | + | |
- | [[pokemon: | + | The ruins have an ominous air, given everything seems to have eroded far more than would be normal for the timespan its allegedly been here (the early 1900s) - and it seems to constantly attract mists, even during midday, when one would presume the sunlight to keep it away. At day, it thus always seems like dusk within, and at night, the light of the stars does not pierce through. |
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+ | [[pokemon: | ||
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+ | ===== Reputation and Genuine Hazards ===== | ||
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+ | Vereheq is presumably safer than its reputation implies, but the combination of thick mists and the 'main road' being prone to ill definition (for one, moss cover often washes out its edges and low foliage needs to be hacked out of the way, for two, occasionally branching roads are better-defined) and the fact that there' | ||
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+ | The area is considered a cursed zone even by the least superstitious people of Sehto and no one who can help it travels through it. As such, Vereheq provides the northern divide of Sehto, where Roaring Hollow provides the southern divide. Given these odds, it's quite surprising that Sehto doesn' | ||
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+ | The trek through Vereheq on foot takes about a third of a day without straying from the main path. It's recommended to be well-stocked on water when travelling through it, since it's very rare people // | ||
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+ | The sky is no help here, of course, and the landscape, while very varied and providing plenty land marks, is naturally starkly unfamiliar to any travellers. Compasses and GPS can help, though electronic gadgets can suffer from the extremely high humidity, and compasses can occasionally be confused by Magnemites in the area. | ||
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+ | The mists have a reputation for being responsible for the erosion and so there' | ||
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+ | Genuinely staying on the main path usually makes for safe travelling. | ||
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+ | ===== History ===== | ||
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+ | Vereheq' | ||
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+ | [[character: | ||
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+ | (The real cause for Vereheq' | ||
===== Descriptions from Sessions ===== | ===== Descriptions from Sessions ===== | ||
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Collected from [[plot: | Collected from [[plot: | ||
- | It seems as though the dusk springs forth from Vereheq, lapping at the world like dark flames. The mists | + | It seems as though the dusk springs forth from Vereheq, lapping at the world like dark flames. The mists are there, heavy, thick, reducing sight down to about fifty metres, tops. |
- | are there, heavy, thick, reducing sight down to about fifty metres, tops. | + | |
+ | The darkness slowly begins to enclose around them, lapping at their features, pulling them in further. Night falls far quicker than it should - it's as though the sky here were subject to the sparkle of stars regardless of what time of day ruled the rest of Sehto... but how could that be? Besides, it's probably nothing other than an optical illusion, the shadows cast by the mists intermingled with the already growing darkness of dusk. | ||
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+ | [[http:// | ||
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+ | Collected from [[plot: | ||
- | The darkness slowly begins | + | For Basilisk, the world faded from the battle scene to a desolate landscape wedged between large, jagged rocks, chunks knocked out of them for the construction |
- | Night falls far quicker than it should - it's as though | + | |
- | stars regardless of what time of day ruled the rest of Sehto... but how could that be? Besides, it's | + | |
- | probably nothing other than an optical illusion, the shadows cast by the mists intermingled with the | + | |
- | already growing darkness of dusk. | + | |
- | [[http:// | + | {{tag>[complete]}} |
- | almost labyrinthine, | + | |
- | some and open new paths. | + |
place/vereheq-ruins.1353884612.txt.gz · Last modified: 2017/11/18 21:34 (external edit)