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place:vale [2012/12/14 23:19] – pinkgothic | place:vale [2017/11/18 21:34] (current) – external edit 127.0.0.1 |
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The largest city after [[place:Nightclaw]], **Vale** is another harbour city, though ironically not as important for importing and exporting as [[place:Ehqaj City|Ehqaj]] is. It's popular for a multitude of reasons - it is set amongst an interesting landscape pierced by unsmoothed rocks, but with lush vegetation scattered across it, and its vicinity to [[place:Corral Isle]] has made it a prime candidate for tourism. | The largest city after [[place:Nightclaw]], **Vale** is another harbour city, though ironically not as important for importing and exporting as [[place:Ehqaj City|Ehqaj]] is. It's popular for a multitude of reasons - it is set amongst an interesting landscape pierced by unsmoothed rocks, but with lush vegetation scattered across it, and its vicinity to [[place:Corral Isle]] has made it a prime candidate for tourism. |
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| ===== Subculture ===== |
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| Vale's culture is probably the closest thing to 'normal' any settlement in Sehto can call itself, culturally speaking. They have the laid-back attitude of a culture imbued with seafaring microculture and at large tend to judge people by merit of their actions rather than any prejudice they may have toward them. They're also quite allergic to the notion of letting anyone sleeping in the streets and consider it some of the worst possible punishment a human can bear, to the point where they'd rather see their worst personal enemy take shelter in their garage than they'd accept them sleeping under open skies. This is presumably owed to the storms Vale is known to get caught in. |
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| Unfortunately, this attitude means that they are easily taken advantage of, in that they may not know a surreal scheme to exploit them until it's too late. In other words, it's quite easy to be a thief passing through Vale, providing you can keep up certain pretenses enough to get people to help you by letting them into their house proper (rather than just any shed, or directions to the nearest hotel). |
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| The people in Vale get along best with the people in [[place:Kzye City]] and [[place:Pyu Ivvi]]. Other cultures are rejected either for seeming too detached from reality in their relaxation ([[place:Kethi City]]) or for possessing more energy than any Vale inhabitant is likely to want to handle ([[place:Nightclaw]] and [[place:Togi]] especially). |
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| Of all settlements, Vale may easily be the most welcoming and encouraging toward general sciences. |
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| ===== Characters from Vale ===== |
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| * [[character:Yarver Bakema]] is originally from Pyu Ivvi, but is the gym leader of Vale now. |
| * [[character:Tove Zipporah]] is originally from here, despite being in Pyu Ivvi now. |
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===== Descriptions from Sessions ===== | ===== Descriptions from Sessions ===== |
A small pack of children cross their path, chasing a ball - but basically minding their own business, other than a brief glance up at Devi and her companions, only to wide-eyed-ly glance away as the lady glares at them with unexpected malice. Still, it's a sign of life in otherwise basically abandonned streets. They'd fill once the sun properly claimed its spot in the sky, of course. Either way, they reach the gym, and with that same dangerous energy she often wields, Devi pushes into the reception 'hall', the corridor crossroads. | A small pack of children cross their path, chasing a ball - but basically minding their own business, other than a brief glance up at Devi and her companions, only to wide-eyed-ly glance away as the lady glares at them with unexpected malice. Still, it's a sign of life in otherwise basically abandonned streets. They'd fill once the sun properly claimed its spot in the sky, of course. Either way, they reach the gym, and with that same dangerous energy she often wields, Devi pushes into the reception 'hall', the corridor crossroads. |
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