place:nightclaw
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- | The largest city on [[Sehto]] by far, **Nightclaw** is a coastal city that truly deserves calling itself ' | + | The largest city on [[:Sehto]] by far, **Nightclaw** is a coastal city that truly deserves calling itself ' |
- | Having everything in common with cities as we understand it out of character, the only thing of note is | + | |
- | the lack of skyscrapers - Nightclaw has always grown like a moss across the landscape, and the only | + | ===== Districts ===== |
- | building towering across the rest is their ' | + | |
- | gym of the city. Approximately eighty thousand people live here. | + | Nightclaw is probably the only Sehtoan settlement large enough to be segmented into districts. There are five of them altogether, formally simply named by the cardinal direction they occupy: //North//, //West//, // |
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+ | Of these, some disticts have different colloquial names to avoid the blandness of the formal ones. //East// is also known as //Helix Shrine// or //Coast//, and widely considered by people from outside the city and the inhabitans of the district themselves to be the ' | ||
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+ | Of the districts, only //Valcee Suburbs// can claim to have originated as a separate settlement (simply '// | ||
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+ | ===== Subculture ===== | ||
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+ | The Nightclaw cultural landscape is fragmented on a whole, though some trends can be said to have emerged amongst the different districts that can be considered typical of them: | ||
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+ | ==== Helix Shrine (East) Subculture ==== | ||
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+ | A typical Helician is a nocturnal creature, thriving on artificial light, owing in part to the weather that Nightclaw is prone to getting (especially coastal Nightclaw) - winds are much stronger during the day during nearly any season as patches of the landscape are unevenly heated, and summer days are relentless in temperature for Sehto standards of them. | ||
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+ | They' | ||
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+ | As such, stemming from the combination of factors, not to beat around the bush, Helicians are known for a xenophobic bend. Anyone not part of their extended social circle is met with doubt and mistrust. Violence, however, is practically unheard of - the way //Helix Shrine// deals with troublemakers is to excise them from society, and it's quite harrowing to see how effectively people can be marginalised by a group in as minimal agreement as Nightclaw inhabitants. | ||
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+ | Helicians value their individuality. Peer pressure, despite the social fabric, is almost unheard of, outside of the ' | ||
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+ | It's safe to say that Helicians consider themselves better people than those of the more rural areas of Sehto (and a little bit better than the rest of Nightclaw), though - so far - the attitude isn't poisonous enough that they' | ||
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+ | In short, strangers can expect little help from Helicians, short of being victim of some form of assault - civil courage is wide-spread enough that such a thing would prompt a heroic response. Lying in the street dying of starvation, however, is unlikely to prompt much empathy. | ||
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+ | ==== Valcee Suburbs (North) Subculture ==== | ||
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+ | The Valcee people take themselves considerably less seriously than the Helicians do, but inherit many of their traits. Specifically, | ||
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+ | ==== West Subculture ==== | ||
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+ | The west of Nightclaw is even more fragmented, culturally, than Nightclaw as a whole, owing to its history as the focus of Nightclaw' | ||
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+ | One thing is for sure, though: Western Nightclaw is the most battle-prone pokémon trainer friendly area of Sehto, owing to its (small but nonetheless significant) population of Johto and Kanto immigrants. | ||
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+ | ==== Southwest Subculture ==== | ||
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+ | The south-west of Nightclaw can be said to have a bitter but passive rivalry with the //Helix Shrine// and despite considering them rather kooky is prone to much of the same trappings, most notably the xenophobic/ | ||
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+ | The Southwesteners are prone not to help any strangers less out of advertised mistrust and simply out of // | ||
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+ | ==== South Subculture ==== | ||
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+ | Much of the south of Nightclaw possesses a stubborn pride and want to disassociate with the rest of Nightclaw, considering themselves quite a different people. Unsurprisingly, | ||
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+ | They' | ||
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+ | ===== Political landscape ===== | ||
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+ | Nightclaw is one of the few places in Sehto that are large enough to be said to have a political landscape. The [[place: | ||
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+ | ===== Charity ===== | ||
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+ | Charity in the classical sense is effectively absent from Nightclaw. The //Valcee Suburbs// have a slight presence of social charities, but the rest of Nightclaw bases their kindness entirely on personal bonds. The fact that they have many of those and they don't commonly fall apart at the drop of a hat makes for an effective social web... for those that are in it. Strangers need to settle and //work// to actually be accepted into the culture, which hinges regrettably on the fact that work is not easily found in Nightclaw unless you're actually a part of the culture. Fortunately, | ||
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+ | ===== Descriptions from Sessions ===== | ||
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+ | Collected from [[plot: | ||
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+ | Nightclaw is like a strange, multi-facetted gem sat into Sehto' | ||
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+ | It had been day when they got here, the sun casting its light onto a landscape of glass and steel that initially looked uninspiring and uninspired. But as dusk crept in noticeably from Vereheq - or so our traveller' | ||
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+ | Nikki' | ||
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+ | The rocks are //huge//, nothing like one would expect boulders worn by the endless gnawing of the sea to look like, like massive shards of some godly, black vase, scattered across the white sand, nearly completely obscuring it. It's awkward to walk along these slopes, their expanse mindbogglingly unusual, though not grotesque. The wind tugs at their clothes, but it's merely a stiff breeze, and while the sun's not out on this cloudy day, the temperature is certainly bearable. | ||
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+ | {{tag> |
place/nightclaw.1353876174.txt.gz · Last modified: 2017/11/18 21:34 (external edit)