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culture:sehtoan [2012/11/30 22:40] pinkgothicculture:sehtoan [2017/11/18 21:34] (current) – external edit 127.0.0.1
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-The current mainstream **Sehto culture** was seeded with //Johto// settlers starting in 1400 and +The current mainstream **Sehto culture** was seeded with //Johto// settlers starting in 1400 and subtly 'corrupted' by the [[culture:Xhosa]]'s African influences and the isolation of the island, ultimately budding in its own distinct culture that's continued its evolution ever since.
-subtly 'corrupted' by the [[culture:Xhosa]]'s African influences and the isolation of the island, +
-ultimately budding in its own distinct culture that's continued its evolution ever since.+
  
 ===== Politics and Ethics ===== ===== Politics and Ethics =====
  
-Like in //Kanto// and //Johto//, Sehto is largely anarchic, with the [[:Places in Sehto|towns]] autonomous +Like in //Kanto// and //Johto//, Sehto is largely anarchic, with the [[:Places in Sehto|towns]] autonomous and the closest thing to authority figures coming in the form of the pokémon gymleaders in the towns that have them. The Sehto code of conduct amongst strangers is a rather minimalistic consent-based creed: Anything lucidly agreed on is fair and can and should be enforced, potentially by third parties. Naturally there are deviations with how far anyone takes that on personal levels, and [[place:Taqnateh]]'s gym battle rules would strike a negative chord with many, but the ethical attitude is prominent. Its effect is further worsened by a strong territorial respect - the rules of anyone's home are to be respected.
-and the closest thing to authority figures coming in the form of the pokémon gymleaders in the towns that +
-have them. The Sehto code of conduct amongst strangers is a rather minimalistic consent-based creed: +
-Anything lucidly agreed on is fair and can and should be enforced, potentially by third parties. Naturally +
-there are deviations with how far anyone takes that on personal levels, and [[place:Taqnateh]]'s gym +
-battle rules would strike a negative chord with many, but the ethical attitude is prominent. Its effect +
-is further worsened by a strong territorial respect - the rules of anyone's home are to be respected.+
  
-Murder, theft and vandalism are of course //not okay//, reducing to the consent axiom. For various +Murder, theft and vandalism are of course //not okay//, reducing to the consent axiom. For various other things, implicit consent can be assumed at risk of all involvees. Arbitration on Sehto is roughly akin to the principle of [[http://en.wikipedia.org/wiki/Xeer|Xeer]], albeit separately constructed.
-other things, implicit consent can be assumed at risk of all involvees. Arbitration on Sehto is roughly +
-akin to the principle of [[http://en.wikipedia.org/wiki/Xeer|Xeer]], albeit separately constructed.+
  
-Only [[place:Nightclaw]], [[place:Vale]] and [[place:Njoty]] have something like public police forces. +Only [[place:Nightclaw]], [[place:Vale]] and [[place:Njoty]] have something like public police forces. With no government overseeing the entire island, there are no taxes to fund them - they're run partly as charities, partly voluntarily, and partly by being paid by larger companies who have an interest in keeping the city they trade in safe from the grip of chaos, though latter is viewed with suspicion.
-With no government overseeing the entire island, there are no taxes to fund them - they're run partly +
-as charities, partly voluntarily, and partly by being paid by larger companies who have an interest +
-in keeping the city they trade in safe from the grip of chaos, though latter is viewed with suspicion.+
  
 ===== Customs ===== ===== Customs =====
  
-Sehtoan customs are fairly Western, all things considered. It's expected one respects strangers until +Sehtoan customs are fairly Western, all things considered. It's expected one respects strangers until they prove themselves not worthy of respect, i.e. there's a societal pressure to be polite, but there is no social pressure to be, well... social. ([[place:Togi]] is an example of Sehtoan 'extremists' gently isolating themselves from the rest of Sehto to champion the kind of individuality that the overarching culture permits.) The culture is unabashedly egalitarian - no one cares about biological circumstances. That's to a fault - no one in Sehto will let anyone let 'hormonal disabilities' count as a valid excuse to deviate from acceptable behaviour, for example, since it's expected you act acceptably regardless of your predisposition.
-they prove themselves not worthy of respect, i.e. there's a societal pressure to be polite, but there +
-is no social pressure to be, well... social. ([[place:Togi]] is an example of Sehtoan 'extremists' +
-gently isolating themselves from the rest of Sehto to champion the kind of individuality that the +
-overarching culture permits.) The culture is unabashedly egalitarian - no one cares about biological +
-circumstances. That's to a fault - no one in Sehto will let anyone let 'hormonal disabilities' count +
-as a valid excuse to deviate from acceptable behaviour, for example, since it's expected you act +
-acceptably regardless of your predisposition.+
  
 ===== Economy ===== ===== Economy =====
  
-Sehto's towns largely attempt to be self-sufficient, with [[place:Togi]] and [[place:Taqnateh]] the +Sehto's towns largely attempt to be self-sufficient, with [[place:Togi]] and [[place:Taqnateh]] the most notable exceptions, former which refuses to integrate with the rest of Sehto for anything //but// commerce, latter which might as well consider itself part of [[place:Vale]].
-most notable exceptions, former which refuses to integrate with the rest of Sehto for anything //but// +
-commerce, latter which might as well consider itself part of [[place:Vale]].+
  
-Imports and exports chiefly go through [[place:Ehqaj City]]. Economic power in Sehto is roughly +Imports and exports chiefly go through [[place:Ehqaj City]]. Economic power in Sehto is roughly equivalent to the size of the settlements - [[place:Nightclaw]] is the productive powerhouse of the whole island, and trade flows from there into other towns and back out. 
-equivalent to the size of the settlements - [[place:Nightclaw]] is the productive powerhouse of the + 
-whole island, and trade flows from there into other towns and back out.+{{tag>[comprehensive]}}
culture/sehtoan.1354315233.txt.gz · Last modified: 2017/11/18 21:34 (external edit)